cglm 0.9.0-ok1 source package in openKylin

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cglm (0.9.0-ok1) nile; urgency=medium

  * Build for openKylin.

 -- zhouganqing <email address hidden>  Fri, 24 Nov 2023 17:06:07 +0800

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Uploaded by:
周淦清
Sponsored by:
Cibot
Uploaded to:
Nile V2.0
Original maintainer:
Openkylin Developers
Architectures:
any all
Section:
libs
Urgency:
Medium Urgency

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cglm_0.9.0.orig.tar.gz 627.8 KiB 9b688bc52915cdd4ad8b7d4080ef59cc92674d526856d8f16bb3a114db1dd794
cglm_0.9.0-ok1.debian.tar.xz 5.9 KiB 03a480babd2f087357b10956aa66eb7058ae0bc772e24e35542f95922947e8a3
cglm_0.9.0-ok1.dsc 1.7 KiB a30a76415925f1bc049479a8e09b89fe86b89cb4658d29af9c9a0370a925884d

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Binary packages built by this source

libcglm-dev: Development files for the cglm library

 cglm is an optimized 3D math library written in C99 (compatible with C89).
 It is based on the OpenGL Shading Language (GLSL) specification and
 similar to the original glm library except this library is written in C.
 It uses the same header-only approach like glm but also supports
 pre-compield function calls
 .
 Features:
  * scalar and simd (sse, avx, neon...) optimizations
  * option to use different clipspaces e.g. Left Handed, Zero-to-One...
    (currrently right handed negative-one is default)
  * array API and struct API, you can use arrays or structs.
  * general purpose matrix operations (mat4, mat3)
  * chain matrix multiplication (square only)
  * general purpose vector operations (cross, dot, rotate, proj, angle...)
  * affine transformations
  * matrix decomposition (extract rotation, scaling factor)
  * optimized affine transform matrices (mul, rigid-body inverse)
  * camera (lookat)
  * projections (ortho, perspective)
  * quaternions
  * euler angles / yaw-pitch-roll to matrix
  * extract euler angles
  * inline or pre-compiled function call
  * frustum (extract view frustum planes, corners...)
  * bounding box (AABB in Frustum (culling), crop, merge...)
  * bounding sphere
  * project, unproject
  * easing functions
  * curves
  * curve interpolation helpers (SMC, deCasteljau...)
  * helpers to convert cglm types to Apple's simd library to pass cglm types to
    Metal GL without packing them on both sides
  * ray intersection helpers
  * and others...
 .
 This package contains the development header files

libcglm-doc: Documentation for the cglm library

 cglm is an optimized 3D math library written in C99 (compatible with C89).
 It is based on the OpenGL Shading Language (GLSL) specification and
 similar to the original glm library except this library is written in C.
 It uses the same header-only approach like glm but also supports
 pre-compield function calls
 .
 This package contains the documentation files in HTML format.

libcglm0: Optimized OpenGL Mathematics library for C

 cglm is an optimized 3D math library written in C99 (compatible with C89).
 It is based on the OpenGL Shading Language (GLSL) specification and
 similar to the original glm library except this library is written in C.
 It uses the same header-only approach like glm but also supports
 pre-compield function calls
 .
 This library is designed to be compatible for programming with
 OpenGL/Vulkan applications. It uses a column-major layout for matrices.

libcglm0-dbgsym: debug symbols for libcglm0