cglm 0.9.2-ok1 source package in openKylin

Changelog

cglm (0.9.2-ok1) nile; urgency=medium

  * Update upstream

 -- liyang <email address hidden>  Mon, 13 May 2024 16:31:51 +0800

Upload details

Uploaded by:
liyang
Sponsored by:
Cibot
Uploaded to:
Nile V2.0
Original maintainer:
Openkylin Developers
Architectures:
any all
Section:
libs
Urgency:
Medium Urgency

Publishing See full publishing history

Series Pocket Published Component Section
Huanghe V3.0 proposed main libs
Huanghe V3.0 release main libs
Nile V2.0 release main libs
Nile V2.0 proposed main libs

Downloads

File Size SHA-256 Checksum
cglm_0.9.2.orig.tar.gz 656.8 KiB 5c0639fe125c00ffaa73be5eeecd6be999839401e76cf4ee05ac2883447a5b4d
cglm_0.9.2-ok1.debian.tar.xz 5.0 KiB 2a3438d7b18a22e827b67275823c5c2181bedc17f1d98d670dd52b8be7c8424e
cglm_0.9.2-ok1.dsc 1.7 KiB 684d5b27671e01d68b9f6b036dda95115284a8a61aa702e94f6e90b2d8a7c175

Available diffs

View changes file

Binary packages built by this source

libcglm-dev: Development files for the cglm library

 cglm is an optimized 3D math library written in C99 (compatible with C89).
 It is based on the OpenGL Shading Language (GLSL) specification and
 similar to the original glm library except this library is written in C.
 It uses the same header-only approach like glm but also supports
 pre-compield function calls
 .
 Features:
  * scalar and simd (sse, avx, neon...) optimizations
  * option to use different clipspaces e.g. Left Handed, Zero-to-One...
    (currrently right handed negative-one is default)
  * array API and struct API, you can use arrays or structs.
  * general purpose matrix operations (mat4, mat3)
  * chain matrix multiplication (square only)
  * general purpose vector operations (cross, dot, rotate, proj, angle...)
  * affine transformations
  * matrix decomposition (extract rotation, scaling factor)
  * optimized affine transform matrices (mul, rigid-body inverse)
  * camera (lookat)
  * projections (ortho, perspective)
  * quaternions
  * euler angles / yaw-pitch-roll to matrix
  * extract euler angles
  * inline or pre-compiled function call
  * frustum (extract view frustum planes, corners...)
  * bounding box (AABB in Frustum (culling), crop, merge...)
  * bounding sphere
  * project, unproject
  * easing functions
  * curves
  * curve interpolation helpers (SMC, deCasteljau...)
  * helpers to convert cglm types to Apple's simd library to pass cglm types to
    Metal GL without packing them on both sides
  * ray intersection helpers
  * and others...
 .
 This package contains the development header files

libcglm-doc: Documentation for the cglm library

 cglm is an optimized 3D math library written in C99 (compatible with C89).
 It is based on the OpenGL Shading Language (GLSL) specification and
 similar to the original glm library except this library is written in C.
 It uses the same header-only approach like glm but also supports
 pre-compield function calls
 .
 This package contains the documentation files in HTML format.

libcglm0: Optimized OpenGL Mathematics library for C

 cglm is an optimized 3D math library written in C99 (compatible with C89).
 It is based on the OpenGL Shading Language (GLSL) specification and
 similar to the original glm library except this library is written in C.
 It uses the same header-only approach like glm but also supports
 pre-compield function calls
 .
 This library is designed to be compatible for programming with
 OpenGL/Vulkan applications. It uses a column-major layout for matrices.

libcglm0-dbgsym: debug symbols for libcglm0