cglm 0.9.6-ok1 source package in openKylin

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cglm (0.9.6-ok1) huanghe; urgency=medium

  * Build for openKylin.

 -- openKylinBot <email address hidden>  Fri, 29 May 2026 06:09:37 -0700

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Uploaded by:
openKylinBot
Sponsored by:
Cibot
Uploaded to:
Huanghe V3.0
Original maintainer:
Openkylin Developers
Architectures:
any all
Section:
libs
Urgency:
Medium Urgency

Publishing See full publishing history

Series Pocket Published Component Section
Huanghe V3.0 proposed main libs

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File Size SHA-256 Checksum
cglm_0.9.6.orig.tar.gz 690.5 KiB be5e7d384561eb0fca59724a92b7fb44bf03e588a7eae5123a7d796002928184
cglm_0.9.6-ok1.debian.tar.xz 5.8 KiB 5a7f7d032f12df934d8f03af0448a1ab3cae8a521ac1e1114b5499c583e2f601
cglm_0.9.6-ok1.dsc 1.8 KiB 9bf7b681c43b35cded5ce83247a52627a59cd34d44308a50d2cdf27a79d3dd4e

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Binary packages built by this source

libcglm-dev: Development files for the cglm library

 cglm is an optimized 3D math library written in C99 (compatible with C89).
 It is based on the OpenGL Shading Language (GLSL) specification and
 similar to the original glm library except this library is written in C.
 It uses the same header-only approach like glm but also supports
 pre-compield function calls
 .
 Features:
  * scalar and simd (sse, avx, neon...) optimizations
  * option to use different clipspaces e.g. Left Handed, Zero-to-One...
    (currrently right handed negative-one is default)
  * array API and struct API, you can use arrays or structs.
  * general purpose matrix operations (mat4, mat3)
  * chain matrix multiplication (square only)
  * general purpose vector operations (cross, dot, rotate, proj, angle...)
  * affine transformations
  * matrix decomposition (extract rotation, scaling factor)
  * optimized affine transform matrices (mul, rigid-body inverse)
  * camera (lookat)
  * projections (ortho, perspective)
  * quaternions
  * euler angles / yaw-pitch-roll to matrix
  * extract euler angles
  * inline or pre-compiled function call
  * frustum (extract view frustum planes, corners...)
  * bounding box (AABB in Frustum (culling), crop, merge...)
  * bounding sphere
  * project, unproject
  * easing functions
  * curves
  * curve interpolation helpers (SMC, deCasteljau...)
  * helpers to convert cglm types to Apple's simd library to pass cglm types to
    Metal GL without packing them on both sides
  * ray intersection helpers
  * and others...
 .
 This package contains the development header files

libcglm-doc: Documentation for the cglm library

 cglm is an optimized 3D math library written in C99 (compatible with C89).
 It is based on the OpenGL Shading Language (GLSL) specification and
 similar to the original glm library except this library is written in C.
 It uses the same header-only approach like glm but also supports
 pre-compield function calls
 .
 This package contains the documentation files in HTML format.

libcglm0: Optimized OpenGL Mathematics library for C

 cglm is an optimized 3D math library written in C99 (compatible with C89).
 It is based on the OpenGL Shading Language (GLSL) specification and
 similar to the original glm library except this library is written in C.
 It uses the same header-only approach like glm but also supports
 pre-compield function calls
 .
 This library is designed to be compatible for programming with
 OpenGL/Vulkan applications. It uses a column-major layout for matrices.

libcglm0-dbgsym: debug symbols for libcglm0