libspatialaudio 0.3.0+git20180730+dfsg1-ok2 source package in openKylin

Changelog

libspatialaudio (0.3.0+git20180730+dfsg1-ok2) nile; urgency=medium

  * Build for openKylin.

 -- zhouganqing <email address hidden>  Tue, 07 May 2024 17:16:23 +0800

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Uploaded by:
周淦清
Sponsored by:
Cibot
Uploaded to:
Nile V2.0
Original maintainer:
Openkylin Developers
Architectures:
any
Section:
libs
Urgency:
Medium Urgency

Publishing See full publishing history

Series Pocket Published Component Section
Huanghe V3.0 proposed main libs
Huanghe V3.0 release main libs
Nile V2.0 release main libs
Nile V2.0 proposed main libs

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File Size SHA-256 Checksum
libspatialaudio_0.3.0+git20180730+dfsg1.orig.tar.xz 41.5 KiB ffe1b8a2cf158b9876dc06f324b3535fa8d859ab9a20a0a9d7bd06499707b1ec
libspatialaudio_0.3.0+git20180730+dfsg1-ok2.debian.tar.xz 3.9 KiB 3574442cd51741056dc49722a67ffa6b31927c6efa09daecca1a5d1c65543e19
libspatialaudio_0.3.0+git20180730+dfsg1-ok2.dsc 2.0 KiB 2b9bfed3a57128399b7de48b9a2c225cba090d4c6b8e3cd954295e406f0f5c27

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Binary packages built by this source

libspatialaudio-dev: library for ambisonic encoding and decoding (development files)

 libspatialaudio is an open-source and cross-platform C++ library for Ambisonic
 encoding and decoding, filtering and binaural rendering. It is targeted to
 render High-Order Ambisonic (HOA) and VR/3D audio samples in multiple
 environments, from headphones to classic loudspeakers. Its binaural rendering
 can be used for classical 5.1/7.1 spatial channels as well as Ambisonics
 inputs. It supports Higher Order Ambisonics (HOA) and ACN/SN3D Ambisonics
 audio streams following the Google spatial audio specification and the IETF
 codec Ambisonics specification.
 .
 The library allows you to encode, decode, rotate, zoom HOA Ambisonics audio
 streams up to the 3rd order. It can output to standard and custom loudspeakers
 arrays. To playback with headphones, the binauralizer applies an HRTF (either
 a SOFA file or the included MIT HRTF) to provide a spatial binaural rendering
 effect. The binauralization can also be used to render multichannels streams
 (5.1, 7.1...).
 .
 This package contains the development files.

libspatialaudio0t64: library for ambisonic encoding and decoding (runtime files)

 libspatialaudio is an open-source and cross-platform C++ library for Ambisonic
 encoding and decoding, filtering and binaural rendering. It is targeted to
 render High-Order Ambisonic (HOA) and VR/3D audio samples in multiple
 environments, from headphones to classic loudspeakers. Its binaural rendering
 can be used for classical 5.1/7.1 spatial channels as well as Ambisonics
 inputs. It supports Higher Order Ambisonics (HOA) and ACN/SN3D Ambisonics
 audio streams following the Google spatial audio specification and the IETF
 codec Ambisonics specification.
 .
 The library allows you to encode, decode, rotate, zoom HOA Ambisonics audio
 streams up to the 3rd order. It can output to standard and custom loudspeakers
 arrays. To playback with headphones, the binauralizer applies an HRTF (either
 a SOFA file or the included MIT HRTF) to provide a spatial binaural rendering
 effect. The binauralization can also be used to render multichannels streams
 (5.1, 7.1...).
 .
 This package contains the shared library.

libspatialaudio0t64-dbgsym: debug symbols for libspatialaudio0t64