portaudio19 19.7.0+git20260206.e1b70d33-ok1 source package in openKylin
Changelog
portaudio19 (19.7.0+git20260206.e1b70d33-ok1) huanghe; urgency=medium * Build for openKylin. -- openKylinBot <email address hidden> Fri, 08 May 2026 19:26:20 +0800
portaudio19 (19.7.0+git20260206.e1b70d33-ok1) huanghe; urgency=medium * Build for openKylin. -- openKylinBot <email address hidden> Fri, 08 May 2026 19:26:20 +0800
| Series | Published | Component | Section | |
|---|---|---|---|---|
| Huanghe V3.0 | proposed | main | sound |
| File | Size | SHA-256 Checksum |
|---|---|---|
| portaudio19_19.7.0+git20260206.e1b70d33.orig.tar.xz | 908.1 KiB | aa80d40e834f40c1c35607fa9452c7258a013d17b13c9eff1bd9652d21f9d0e5 |
| portaudio19_19.7.0+git20260206.e1b70d33-ok1.debian.tar.xz | 6.6 KiB | 9bcac62130e00780b1b355182be280494788c38afb4b47b9a22be2d2e50cb3df |
| portaudio19_19.7.0+git20260206.e1b70d33-ok1.dsc | 2.3 KiB | 22a9000ad6af3bcab77abf35f041a00a9e76866fb753d0d7f295256364079bb1 |
PortAudio is a portable audio I/O library designed for cross-platform
support of audio. It uses a callback mechanism to request audio
processing. Audio can be generated in various formats, including 32
bit floating point, and will be converted to the native format
internally.
.
This package contains the shared library.
PortAudio is a portable audio I/O library designed for cross-platform
support of audio. It uses a callback mechanism to request audio
processing. Audio can be generated in various formats, including 32
bit floating point, and will be converted to the native format
internally.
.
This package contains the shared library of the C++ bindings.
PortAudio is a portable audio I/O library designed for cross-platform
support of audio. It uses a callback mechanism to request audio
processing. Audio can be generated in various formats, including 32
bit floating point, and will be converted to the native format
internally.
.
This package contains the development files.
PortAudio is a portable audio I/O library designed for cross-platform
support of audio. It uses a callback mechanism to request audio
processing. Audio can be generated in various formats, including 32
bit floating point, and will be converted to the native format
internally.
.
This package contains the documentation.