qtbase-opensource-src-gles 5.15.3+dfsg-ok1 source package in openKylin
Changelog
qtbase-opensource-src-gles (5.15.3+dfsg-ok1) yangtze; urgency=medium * Build for openkylin. -- Luoyaoming <email address hidden> Tue, 28 Mar 2023 17:10:56 +0800
qtbase-opensource-src-gles (5.15.3+dfsg-ok1) yangtze; urgency=medium * Build for openkylin. -- Luoyaoming <email address hidden> Tue, 28 Mar 2023 17:10:56 +0800
Series | Published | Component | Section |
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File | Size | SHA-256 Checksum |
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qtbase-opensource-src-gles_5.15.3+dfsg.orig.tar.xz | 45.8 MiB | 99affe659357e69bd66e50a42f607e2af3af6d0cf3898dcd65f70f02866e27f0 |
qtbase-opensource-src-gles_5.15.3+dfsg-ok1.debian.tar.xz | 122.7 KiB | 002ef239b92d8437041e0e0d7cfc9029848f0a5e9b5aa70381166b6bc69b51f0 |
qtbase-opensource-src-gles_5.15.3+dfsg-ok1.dsc | 3.5 KiB | 705bd542960dd2911de96a3025abb3282989f413ea93c35519f3a8a18789b27c |
Qt is a cross-platform C++ application framework. Qt's primary feature
is its rich set of widgets that provide standard GUI functionality.
.
The QtGui module extends QtCore with GUI functionality.
.
This package provides a version of Qt GUI library built against OpenGL ES,
for use on embedded/mobile devices.
Qt is a cross-platform C++ application framework. Qt's primary feature
is its rich set of widgets that provide standard GUI functionality.
.
This package contains the header development files used for building Qt 5
applications.
.
Normally you should use the qtbase5-dev package. Use this one only if
your software supports only OpenGL ES or if you want to make use of some
OpenGL ES specific API.
.
If you are interested in packaging Qt 5 stuff please take a look at
https:/
Qt is a cross-platform C++ application framework. Qt's primary feature
is its rich set of widgets that provide standard GUI functionality.
.
This package contains the private header development files for building some
Qt 5 applications like Qt Creator QML Designer plugin.
.
Normally you should use qtbase5-dev or qtbase5-private-dev package. Use this
one only if your software supports only OpenGL ES or if you want to make use
of some OpenGL ES specific API. Use at your own risk.