Binary package “bdf2psf” in openkylin nile
font converter to generate console fonts from BDF source fonts
This package provides a command-line converter that can be used in
scripts to build console fonts from BDF sources automatically. The
converter comes with a collection of font encodings that cover many
of the world's languages. The output font can use a different
character encoding from the input. When the source font does not
define a glyph for a particular symbol in the encoding table, that
glyph position in the console font is not wasted but used for another
symbol.
.
When deciding about the position in the font for a particular glyph,
the converter takes into account that in text video modes the video
adapter copies the eighth column of the glyph matrix of symbols
positioned in the pseudographic area to the ninth column. In order to
create fonts for text video modes, the width of the glyph matrix of
the source BDF font should be seven, eight, or nine pixels; otherwise the
converter creates fonts suitable for framebuffer only.
Source package
Published versions
- bdf2psf 1.226-ok1 in amd64 (Proposed)
- bdf2psf 1.226-ok1 in amd64 (Release)
- bdf2psf 1.226-ok1 in arm64 (Proposed)
- bdf2psf 1.226-ok1 in arm64 (Release)
- bdf2psf 1.226-ok1 in i386 (Proposed)
- bdf2psf 1.226-ok1 in i386 (Release)
- bdf2psf 1.226-ok1 in loong64 (Proposed)
- bdf2psf 1.226-ok1 in loong64 (Release)
- bdf2psf 1.226-ok1 in riscv64 (Proposed)
- bdf2psf 1.226-ok1 in riscv64 (Release)
- bdf2psf 1.226-ok1 in rv64g (Proposed)
- bdf2psf 1.226-ok1 in rv64g (Release)