libbullet-dev 2.88+dfsg-ok1 (amd64 binary) in openkylin yangtze
Bullet professional 3D Game Multiphysics Library provides state of the art
collision detection, soft body and rigid body dynamics.
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* Used by many movie and game companies in AAA titles on Playstation 3, XBox
360, Nintendo Wii, PC, Android and iPhone.
* Modular extendible C++ design with hot-swap of most components.
* Discrete and continuous collision detection (CCD).
* Swept collision queries.
* Ray casting with custom collision filtering.
* Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and
non-convex triangle meshes.
* Support for dynamic deformation of non-convex triangle meshes, by refitting
the acceleration structures.
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Multiphysics support including:
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* Rigid body dynamics including constraint solvers, generic constraints,
ragdolls, hinge, ball-socket.
* Support for constraint limits and motors.
* Soft body support including cloth, rope and deformable.
* Bullet is integrated into Blender.
* Serialization of physics data in the cross-platform binary bullet file
format.
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This package contains development files for Bullet.
Details
- Package version:
- 2.88+dfsg-ok1
- Status:
- Deleted
- Component:
- main
- Priority:
- Optional
Downloadable files
- libbullet-dev_2.88+dfsg-ok1_amd64.deb (353.3 KiB)
Package relationships
- Depends on: